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If the enemy is on elevated ground, consider staying back about an extra 1 or 2 tiles to be safe. Make sure the enemy doesn’t have that marker on them where you move. If you have a phantom ranger spotting for your team and you want to move up to an enemy pod without activating, you can use the Range Indicator to see if your unit is within vision radius. I haven't really checked, but I don't see why this mechanic would be different between XCOM 2 and XCOM EW. I believe units on higher ground have slightly more range. This means if you can see the alien, they can see you. The only exceptions are if not doing so will result in a guaranteed squad wipe such as a timed VIP mission.Īll units can see 17 tiles away (Although most weapons can shoot further than 17). If all your people aren't ready to react (Everyone does not have both actions ready), do NOT take any moves that will reveal even 1 tile of uncharted fog. The dangers of the fog of war are a thing many new commanders may not be aware of, and I hope to make it clear right now. Fog from areas that you've already travelled through are safe for the most part, but (This only applies when you do not have concealment) peeking even 1 tile into fog that you have not explored yet while your squad is not prepared is a recipe for squad wiping. This is the grayed out areas of the map, the uncharted territory. For some reason making contact with an enemy while you only have vision on one of them doesn't activate the other members of the pod, I'm pretty sure this is a game play bug but I could be wrong. When you make contact with one enemy in a pod, the entire group activates. I assumed everyone knew what this was, but I actually had a friend who played a decent amount of EW that still didn't know what this was. Apologies if you already know most of this stuff, but this guide is meant to cover a wide spectrum of players so please bear with me if I'm going a bit slowly. These are all things the game itself will reference, but once you delve in deeper into XCOM combat, you'll need to start understanding concepts that an experienced commander will know. Now when we talk about XCOM terminology we are all familiar with the absolute basics such as Cover and Flanking.
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